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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

17,318 results

Rust prefab paths & IDs
PrefabPathPrefab ID
throwweapons
assets/prefabs/weapons/halloween/vampirestake/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2d3a0c0c308384d878c807089b163445
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2991
1337967332
throwweapons
assets/prefabs/weapons/hammer/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8b2c6c908d7bf034c86c2448ee38ff9c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7621
3759345565
throwweapons
assets/prefabs/weapons/hatchet/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ec850a6f0ed4b944fb8b0689c3e0bab2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1127
3922148528
throwweapons
assets/prefabs/weapons/knife/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e73a4cc791abbfa48b8012f6b526000e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6691
1058114240
throwweapons
assets/prefabs/weapons/knife/skins/sunkenknife/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a594933c5f46cd64882b9167fbb80302
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10031
3910720626
throwweapons
assets/prefabs/weapons/mace/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3a50655a8e6b6044d9a8d9551865e697
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
759
1268481767
throwweapons
assets/prefabs/weapons/machete/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
798dbb3ac4a7ddc4ab42e6d89591d5d5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7320
687241383
throwweapons
assets/prefabs/weapons/paddle/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
09fd4cd3051344efa9ae9c4d12cf837a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7231
1809253071
throwweapons
assets/prefabs/weapons/pickaxe/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e7836923c7f71144d93dae2c0bd760c0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10391
835060842
throwweapons
assets/prefabs/weapons/rock/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b936648df0aea354197dae667ddd4b44
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1002
2199627970
throwweapons
assets/prefabs/weapons/rock/skins/rock_a_jungle/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8d4deb12087547c4898e16030e929775
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7676
1753628067
throwweapons
assets/prefabs/weapons/salvaged_axe/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2b693b42f1863044ab02e645ed6ff987
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9880
4252445886
throwweapons
assets/prefabs/weapons/salvaged_hammer/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
de586b1e8f4518240ba98f3353168ee0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1657
2905746387
throwweapons
assets/prefabs/weapons/salvaged_icepick/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7a431179d46e30e4fb77a0657cbc23c9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3208
2113547898
throwweapons
assets/prefabs/weapons/satchelcharge/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5f3a74ec08a15b847b37847db2891bf6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4407
2154496224
throwweapons
assets/prefabs/weapons/stone hatchet/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
31fd849c5a5dbf544a4434098317b736
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4398
2372458748
throwweapons
assets/prefabs/weapons/stone pickaxe/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fca1e537866982f4daf4906ae2611f45
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10219
3788628401
throwweapons
assets/prefabs/weapons/stone spear/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e8421ec4e812e1744ad3d195188d6e43
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
338
446484363
throwweapons
assets/prefabs/weapons/sword big/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
76f797f2bd16ce944988fa4e5e862895
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7407
3280444288
throwweapons
assets/prefabs/weapons/sword/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ad34c35b4c2f674492cfa58eef800e7
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5019
848673852
throwweapons
assets/prefabs/weapons/wooden spear/effects/throw.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c7604ea8ca71d4d40864761de99fc14d
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4475
2235167045
throw_cancelweapons
assets/prefabs/weapons/salvaged_hammer/effects/throw_cancel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a4caa6452843054408f93929c281f050
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9776
952787230
throw_lureunimplemented
assets/unimplemented/fishing_rod/vm_fishing_rod/throw_lure.prefab
Metadata

Root metadata not extracted: this path is not in the scene manifest.

GUID
f474eefe572f97146b634750f09bb7e6
Pool (native value)
1
3693213001
throw_readyweapons
assets/prefabs/weapons/salvaged_hammer/effects/throw_ready.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1132a1e29ca89db4da998c9421ad215a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
774
2297267685
throw-cancelweapons
assets/prefabs/weapons/cleaver big/effects/throw-cancel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
26d6c19048db42947b9c689e0204733f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10432
2128814331
throw-prepareweapons
assets/prefabs/weapons/cleaver big/effects/throw-prepare.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4ff4d4e831594684898bee0fb9a9d765
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2253
3656532290
throwablefirecrackers.viewmodelmisc
assets/prefabs/misc/chinesenewyear/throwablefirecrackers/throwablefirecrackers.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fb7d95b4517d3364fa06c5c518cb143c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
177180
1395219911
thruster.module.itemresource
assets/prefabs/resource/thruster module/thruster.module.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eace00654cf94436b8d1aa1810f339e1
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5092
3811717697
tick_ldeployable
assets/prefabs/deployable/mortar/ui/tick_l.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
593f4629dc7d7d34a9f29885032bdffa
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
201616
2191095055
tick_mdeployable
assets/prefabs/deployable/mortar/ui/tick_m.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cfd2f9e97ffffbf4595c58af40acef3b
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
79241
3239246889
tick_sdeployable
assets/prefabs/deployable/mortar/ui/tick_s.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ada28cb0a3af00a46be9304d1257e40b
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
158971
1592046312
tier1emptyeffrangedeployable
assets/prefabs/deployable/tier 1 workbench/tier1emptyeffrange.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bef7f078bb4819b4da348218b4675b34
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
64920
491223205
tier1emptyprotodefdeployable
assets/prefabs/deployable/tier 1 workbench/tier1emptyprotodef.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2be48e89f8743d14d8474cf16f5db03d
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
173443
523318098
tier1emptysalvagedeployable
assets/prefabs/deployable/tier 1 workbench/tier1emptysalvage.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d68899b82143ee0429e6c4f3ca51e290
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
180703
2135116360
tier1emptysurplusdeployable
assets/prefabs/deployable/tier 1 workbench/tier1emptysurplus.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
46b3c7ae7f1275d418e311f33b3a4cc1
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
131825
4286479016
tier1workbenchdeployable
assets/prefabs/deployable/tier 1 workbench/tier1workbench.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a01bc45ff38cc304d9a9ac0f4ea3a600
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
3041
3188206181
tier1workbenchfillerfulldeployable
assets/prefabs/deployable/tier 1 workbench/tier1workbenchfillerfull.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1548df52abbfddf408fcecac9514a973
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
53522
2839542476
tier2emptyeffdefdeployable
assets/prefabs/deployable/tier 2 workbench/tier2emptyeffdef.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
59c4a15e77000ef43977db065a671bf4
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
102603
3441009297
tier2emptyprototypedeployable
assets/prefabs/deployable/tier 2 workbench/tier2emptyprototype.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e7c614c67c63d424db6870971b8d3be3
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
63014
990824632
tier2emptyrangedeployable
assets/prefabs/deployable/tier 2 workbench/tier2emptyrange.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e230f871361950244b8f0ef1e18f54f5
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
180935
385930356
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗