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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

17,318 results

Rust prefab paths & IDs
PrefabPathPrefab ID
nuclear_silo_room_pstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_room_p.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2df581321a70dc247b4744636583893d
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
123952
3897866825
nuclear_silo_text_computer_roomstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_computer_room.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4afe5f347817f004f8c9e5d9f8f0827b
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
10584
534023377
nuclear_silo_text_control_roomstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_control_room.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4a3bfa95a8c2389418ff0fcd279edfb2
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
15284
1593190775
nuclear_silo_text_infirmarystructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_infirmary.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bc1fe5a216a8ec345aa257d728dbc5b9
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
96776
2290848891
nuclear_silo_text_level_0structures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_level_0.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
45596c7b06e2b5440bdaa93a2864eb67
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
19677
3871575982
nuclear_silo_text_level_1structures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_level_1.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
30078053cd225464d97a4b005f17a890
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
21046
884543516
nuclear_silo_text_level_2structures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_level_2.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8b5e021e16980d647b677031775a6c16
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
20827
2830240023
nuclear_silo_text_level_3structures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_level_3.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
18bfd076de0129249a2df8d66303bc17
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
6314
2328965397
nuclear_silo_text_level_4structures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_level_4.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eb9e73a50f518af47b991bd99e0d0e44
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
73980
1856715523
nuclear_silo_text_level_5structures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_level_5.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
566d464c88284214ca9e36f311d3032c
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
18983
3622292755
nuclear_silo_text_officestructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_office.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3cabb503f16ae0d4e8b2efd2232c3832
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
33598
616919891
nuclear_silo_text_sleeping_quartersstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_text_sleeping_quarters.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d65db2b3af5b6cc4b96454595fcfc782
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
177358
4225164693
nuclear_silo_tunnel_300x450_crn_astructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_300x450_crn_a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4c50882934427d043909d79019ba54bd
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
183439
2663428525
nuclear_silo_tunnel_300x450_crn_bstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_300x450_crn_b.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
33aebd2811abffa4d9ff0e76d224b61b
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
144286
4213800463
nuclear_silo_tunnel_300x600_bstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_300x600_b.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1975cb4f6baf18841be8391c6f69c5d2
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
167973
1795055145
nuclear_silo_tunnel_300x600_endstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_300x600_end.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c1cbc1a437a08ed45b95762b1cd9d15f
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
44148
3154036459
nuclear_silo_tunnel_300x600_end_mirrstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_300x600_end_mirr.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
20d806967545ca3449b9bd8de22f6167
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
44147
2723355541
nuclear_silo_tunnel_300x900_stairsstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_300x900_stairs.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3eb53caf4b32cf94b9caaff361859ab9
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
55527
3422758770
nuclear_silo_tunnel_exitstructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_exit.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d203f50943d7b8643a71d630f592aec3
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
119127
1787815735
nuclear_silo_tunnel_exit_garagestructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_exit_garage.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fa91f59ce1179e0448fdfcbfca38937d
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
100063
1871327566
nuclear_silo_tunnel_tube_astructures
assets/content/structures/nuclear_missile_silo/nuclear_silo_tunnel_tube_a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6fcf32164ce225e439a59a8f580abbeb
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
129317
2783216119
nuclear_warheadmodding
Listed in the entity index
assets/bundled/prefabs/modding/events/twitch/nuclear_warhead.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6856da9d450b7cb40a41c15d00994d62
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2591
451149401
nuclear_warheadprops
assets/content/props/nuclear_warhead/nuclear_warhead.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eb4547fef8646734b9986a5d4b6a382e
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
19942
3073007227
nuclear_warhead_cables_nmsprops
assets/content/props/nuclear_warhead/nuclear_warhead_cables_nms.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2f985350dd15aba4782b5113b3e5b2ba
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
23297
3597245183
nuclear_warhead_cables_nms_twitch_rivalsprops
assets/content/props/nuclear_warhead/nuclear_warhead_cables_nms_twitch_rivals.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
87764535fd3fa5c469e09cb1df377544
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
196681
726187887
nuclear-missile-silo-audiosound
assets/content/sound/monuments/nuclearmissilesilo/nuclear-missile-silo-audio.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
1

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0986829376f6a400a9b1647ec44e3e58
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
9303
1178421866
nuclear-missile-silo-elevator-door-close-endsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-elevator-door-close-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7930bdb6fd5d347a1a5cec259ffe1960
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9435
2211106263
nuclear-missile-silo-elevator-door-close-startsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-elevator-door-close-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
86a784b04064f46c880515e2b018e574
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
997
3468265436
nuclear-missile-silo-elevator-door-open-endsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-elevator-door-open-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d3eab45c829ea426eb3548297b0b8795
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6218
2890935306
nuclear-missile-silo-elevator-door-open-startsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-elevator-door-open-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d2c37add3d90049ff838c802e3539700
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7212
2044196489
nuclear-missile-silo-hatch-close-endsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-hatch-close-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fdb0d7b1b8aa448da98208c91b3eca3a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23
1354007505
nuclear-missile-silo-hatch-close-startsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-hatch-close-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ba064f01ba278450e828b36069774e31
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2254
3305359494
nuclear-missile-silo-hatch-open-endsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-hatch-open-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
74f4393153af54481ac958d0cb0e8758
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8643
1081189849
nuclear-missile-silo-hatch-open-startsound
assets/content/sound/monuments/nuclearmissilesilo/effects/nuclear-missile-silo-hatch-open-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4dee382d2212340a0ae76efec4446b2e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8
816406469
nucleus.itemfood
assets/prefabs/food/honey/nucleus/nucleus.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4b98071db49c9a848826e5dba708d352
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4557
1710531002
nucleus.worldmodelfood
assets/prefabs/food/honey/nucleus/nucleus.worldmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d90b0ae3ad02ccf43b57bde520476462
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
11124
2916208988
nuke_combinedmodding
Listed in the entity index
assets/bundled/prefabs/modding/events/twitch/nuke_combined.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3fffcdf529d9b78448169aa1a3a8d1bf
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2596
1377346555
nukedistanteffects
assets/content/effects/explosions/nukedistant/nukedistant.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7d4279f3f1fdd494e9cb51a0bde0ecca
Scene
AssetScene-props.other
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
106010
1880737752
nukedistant_unscaledeffects
assets/content/effects/explosions/nukedistant/nukedistant_unscaled.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a6dff600ef5c1a24b8f2a066b327ce6d
Scene
AssetScene-props.other
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
77167
1336720169
number0structures
assets/content/structures/military_tunnels_signage/number0.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9349703d982939e45a8a1b4c53cdbdbf
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
2989
2740687181
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗