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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
autoturret_workshopnpc
assets/prefabs/npc/autoturret/autoturret_workshop.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0b57b4304cf7b5341bbe886a80c35e87
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3766
1961972370
bbq.workshopdeployable
assets/prefabs/deployable/bbq/bbq.workshop.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9fb4dc8d384a1aa49a50c970bbea4e4f
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
17331
3237516837
door.hinged.toptierbuilding
Listed in the entity index
assets/prefabs/building/door.hinged/door.hinged.toptier.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
13

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
79dfd8057f937844384d156ac2287140
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2464
170207918
electricfurnace.deployed_workshopdeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed_workshop.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ad88c0b26ef5ea941a647ec62b32281e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8538
2011868250
furnacedeployable
Listed in the entity index
assets/prefabs/deployable/furnace/furnace.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
14

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
331e36d6e6fa2b048be59eeac7429a0d
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8408
2931042549
hat.minerclothes
assets/prefabs/clothes/hat.miner/hat.miner.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2d76199dcac8b254e892125f034e20a0
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
173610
2593752578
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗