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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
io.table.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/io research table/io.table.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a4abab808e8f9d941bc3305fb611487d
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23926
3239470043
workbench1.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ee99a35018ff91e42a965a7cdce3d6cb
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23925
2561955800
workbench1.staticstatic
Listed in the entity index
assets/bundled/prefabs/static/workbench1.static.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1ddc47c3d0978c4a8cf01f91cae3d8e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23488
1899388596
workbench2.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a34ab16094e985b40847101505eb1962
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
25826
601265145
workbench2.staticstatic
Listed in the entity index
assets/bundled/prefabs/static/workbench2.static.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
54720d11b08fab1469c6dcfaf6d146b8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
24195
1457273871
workbench3.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
511d13f7d6dbdbd4d82739b47964107f
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
21025
2764275075
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗