Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
11 results
| Prefab | Path | Prefab ID |
|---|---|---|
8xscope.entityweapon mods | assets/prefabs/weapon mods/8x scope/8xscope.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4005260636 |
flashlight.entityweapon mods | assets/prefabs/weapon mods/flashlight/flashlight.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3357772531 |
holosight.entityweapon mods | assets/prefabs/weapon mods/holosight/holosight.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1518608834 |
lasersight.entityweapon mods | assets/prefabs/weapon mods/lasersight/lasersight.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 768584306 |
muzzleboost.entityweapon mods | assets/prefabs/weapon mods/muzzleboost/muzzleboost.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4161515557 |
muzzlebrake.entityweapon mods | assets/prefabs/weapon mods/muzzlebrake/muzzlebrake.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3158761202 |
oilfiltersilencer.entityweapon mods | assets/prefabs/weapon mods/silencers/oilfiltersilencer.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 516933957 |
silencer.entityweapon mods | assets/prefabs/weapon mods/silencers/silencer.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2395313048 |
simplesight.entityweapon mods | assets/prefabs/weapon mods/reddotsight/simplesight.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 320811722 |
smallscope.entityweapon mods | assets/prefabs/weapon mods/smallscope/smallscope.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2957289628 |
sodacansilencer.entityweapon mods | assets/prefabs/weapon mods/silencers/sodacansilencer.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 688872962 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗