Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
availableinputuideployable
assets/prefabs/deployable/card table/ui/availableinputui.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
053c05e6529f1bd43a18aec7bf117939
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
157701
3210469467
cardgameplayerwidgetdeployable
assets/prefabs/deployable/card table/ui/cardgameplayerwidget.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a2d71a41d386a93498eb6efa5ec86534
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
100030
4285370523
engineui.caminfoui
assets/bundled/prefabs/ui/engine2/demo/engineui.caminfo.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e96bfb7c5cce296449a9e262ebc56b4f
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
91352
1879305938
inputoutputheadersui
assets/bundled/prefabs/ui/oven/inputoutputheaders.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0ca5821c820dfac4f8fe395c81bcc348
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
174334
1828409433
netgraphrowui
assets/bundled/prefabs/ui/engine2/netgraph/netgraphrow.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8a465c1a0020c894698165a21ce95bb5
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
4012
1484136448
uisatellitelistentrysatellitecrash
assets/prefabs/satellitecrash/ui/uisatellitelistentry.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b75aebd4c3a7188469fbce5c99965dae
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
198678
1323535841
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗