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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

9 results

Rust prefab paths & IDs
PrefabPathPrefab ID
cold_high_volumemodding
assets/bundled/prefabs/modding/volumes_and_triggers/cold_high_volume.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7719f6b44e59d1446a701803ae889ce5
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
57919
2368952222
cold_med_volumemodding
assets/bundled/prefabs/modding/volumes_and_triggers/cold_med_volume.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a17fc15312013c343a3a226f63ebb4a8
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
57921
1587311116
cold_volumemodding
assets/bundled/prefabs/modding/volumes_and_triggers/cold_volume.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a04fd5f3b2cdda646ba5d3b17127fd71
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
57918
432403891
fire_trigger_deathmodding
assets/bundled/prefabs/modding/volumes_and_triggers/hurt/fire_trigger_death.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
51d2531a1937366418e70202434c0e56
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
177619
1394398568
fire_trigger_highmodding
assets/bundled/prefabs/modding/volumes_and_triggers/hurt/fire_trigger_high.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d090c367c7be0f34eaf407535d0a18ea
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
177618
1994910014
fire_trigger_medmodding
assets/bundled/prefabs/modding/volumes_and_triggers/hurt/fire_trigger_med.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
80854712c4649bd48bfd86020d83ca4b
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
177617
2224594050
heat_high_volumemodding
assets/bundled/prefabs/modding/volumes_and_triggers/heat_high_volume.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
172b03e817a9f2043b07193256b8c6c7
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
57920
1565772976
heat_med_volumemodding
assets/bundled/prefabs/modding/volumes_and_triggers/heat_med_volume.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4e2fc05d863fa174fb13a18fb9eea39e
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
10001
4139387202
heat_volumemodding
assets/bundled/prefabs/modding/volumes_and_triggers/heat_volume.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fdda8402c00de574eb74a9bf0ce0c737
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
57922
644059193
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗