Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
10 results
| Prefab | Path | Prefab ID |
|---|---|---|
radiation_cube_highmodding | assets/bundled/prefabs/modding/radiation/radiation_cube_high.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4078398842 |
radiation_cube_lowmodding | assets/bundled/prefabs/modding/radiation/radiation_cube_low.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1289331656 |
radiation_cube_medmodding | assets/bundled/prefabs/modding/radiation/radiation_cube_med.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3909183346 |
radiation_cube_minimalmodding | assets/bundled/prefabs/modding/radiation/radiation_cube_minimal.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1451466989 |
radiation_highmodding | assets/bundled/prefabs/modding/radiation/radiation_high.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 833428709 |
radiation_lowmodding | assets/bundled/prefabs/modding/radiation/radiation_low.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3571862586 |
radiation_medmodding | assets/bundled/prefabs/modding/radiation/radiation_med.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1311846197 |
radiation_minimalmodding | assets/bundled/prefabs/modding/radiation/radiation_minimal.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3581403810 |
radiationboxstructures | assets/content/structures/radiation/radiationbox.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1718948425 |
radiationspherestructures | assets/content/structures/radiation/radiationsphere.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1744658818 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗