Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

10 results

Rust prefab paths & IDs
PrefabPathPrefab ID
radiation_cube_highmodding
assets/bundled/prefabs/modding/radiation/radiation_cube_high.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ab9b386a6b5a00447a97e65dfd7399ff
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
191444
4078398842
radiation_cube_lowmodding
assets/bundled/prefabs/modding/radiation/radiation_cube_low.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
213a6c32f81ae7e468f3a6ebc3669e17
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
191442
1289331656
radiation_cube_medmodding
assets/bundled/prefabs/modding/radiation/radiation_cube_med.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2f8dd10e141fc5046bc3c81c32341afe
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
191443
3909183346
radiation_cube_minimalmodding
assets/bundled/prefabs/modding/radiation/radiation_cube_minimal.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f3aebc6004ca30b499d183fa3e0087ed
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
191441
1451466989
radiation_highmodding
assets/bundled/prefabs/modding/radiation/radiation_high.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
64f40ce7842b1c04e856325781819390
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
14308
833428709
radiation_lowmodding
assets/bundled/prefabs/modding/radiation/radiation_low.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b14654ad4c20680459bc8664ced1152f
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
13816
3571862586
radiation_medmodding
assets/bundled/prefabs/modding/radiation/radiation_med.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2f854bba8376040459f50c333ef3d30f
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
193511
1311846197
radiation_minimalmodding
assets/bundled/prefabs/modding/radiation/radiation_minimal.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
86db3cfa708e29b498bf18a3cc803123
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
98582
3581403810
radiationboxstructures
assets/content/structures/radiation/radiationbox.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a82cd12e9a9ef204d99e5280b8d6796b
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
1125
1718948425
radiationspherestructures
assets/content/structures/radiation/radiationsphere.prefab
Metadata
Tag ID
0
Layer ID
18
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e1b086d5ecc8b2c40a4aa0f2477823e9
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
1660
1744658818
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗