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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

16,328 results

Rust prefab paths & IDs
PrefabPathPrefab ID
shrub_sparse_snownature
assets/content/nature/overgrowth/shrub_sparse_snow.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
91debc03980b85f41b783b94d4abc1aa
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
78732
2408367572
shrub_sparse_temperatenature
assets/content/nature/overgrowth/shrub_sparse_temperate.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
59587238f0d84fc4cad6b75c26b32817
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
3112
3145531005
shut_cylinderweapons
assets/prefabs/weapons/revolver/effects/shut_cylinder.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
339429f234b6fe44abd5975d817a3e2c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10123
2065122567
shutter-frame-deploymisc
assets/prefabs/misc/artist_dlc/scrap frame/sound/shutter-frame-deploy.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
85ac7a463873a4e37a78a812ec5517c0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3706
2914576775
shutter-wood-deploybuilding
assets/prefabs/building/wall.window.shutter/effects/shutter-wood-deploy.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
732dd7fdc15054e02af3ac826b125c8e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7140
1328725971
shutter.metal.embrasure.abuilding
assets/content/building/parts/static/shutter.metal.embrasure.a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
25c980df8daf7b14585debed92d961c0
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
3487
2185170249
shutter.metal.embrasure.abuilding
Listed in the entity index
assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.a.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
73c8a40c2409d18419dbdff6f911e78c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5838
24789485
shutter.metal.embrasure.a.itembuilding
assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.a.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
50bb88dfdd06f5841a1570195d9fb355
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
723
159060992
shutter.metal.embrasure.bbuilding
assets/content/building/parts/static/shutter.metal.embrasure.b.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
df08e9a30c4b5824d956111acaebb24d
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
5373
2583374614
shutter.metal.embrasure.bbuilding
Listed in the entity index
assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.b.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dd6162064624a4c4393781aabd5d3064
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6572
2780652337
shutter.metal.embrasure.b.itembuilding
assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.b.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bd91dede0034d1d4fbd339b1e3478fc7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4129
851359522
shutter.wood.abuilding
Listed in the entity index
assets/prefabs/building/wall.window.shutter/shutter.wood.a.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
64dbe0cb99b405747a84fc4595186674
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7842
2527588322
shutter.wood.a.itembuilding
assets/prefabs/building/wall.window.shutter/shutter.wood.a.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
92c3f170fdac7ac42abdcf5a7f3c93ef
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2599
1749040283
shutters-wood-close-endbuilding
assets/prefabs/building/wall.window.shutter/effects/shutters-wood-close-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c3e92b3ad6eed4b4fa33da847e3b4a93
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2613
2825058402
shutters-wood-close-startbuilding
assets/prefabs/building/wall.window.shutter/effects/shutters-wood-close-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c5abbfe1fcaf54ce7bc90dfd7873f4f2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3558
517628798
shutters-wood-open-endbuilding
assets/prefabs/building/wall.window.shutter/effects/shutters-wood-open-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
accfdd1ac5db54d6e8fd8054f7562f14
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3977
930754793
shutters-wood-open-startbuilding
assets/prefabs/building/wall.window.shutter/effects/shutters-wood-open-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e87e03615dd6f4fed8b0a295ae5758df
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10407
4170874694
sickle.entityweapons
Listed in the entity index
assets/prefabs/weapons/halloween/sickle/sickle.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
01c7b387e8bf3fe41be98118eb3bcb50
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
20398
124547093
sickle.itemweapons
assets/prefabs/weapons/halloween/sickle/sickle.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c14be7b5548e2c247880d78bf7790128
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10497
1528262238
sickle.projectileweapons
assets/prefabs/weapons/halloween/sickle/sickle.projectile.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b10e1ee11328d9542ab3b1e806373e24
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23947
1396162423
sickle.viewmodelweapons
assets/prefabs/weapons/halloween/sickle/sickle.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ee4aa9f3f5ff1f44aa02a5916dcece42
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
19029
3714397616
sickle.worldmodelweapons
assets/prefabs/weapons/halloween/sickle/sickle.worldmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8a581f6dcffe90347949ab5a1c6e87d8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
27656
2819117620
side_panel_a_colvehicles
assets/content/vehicles/modularcar/colliders/side_panel_a_col.prefab
Metadata
Tag ID
0
Layer ID
13
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c8784bfe3e793f9428c3abbed6a3a723
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
162608
1368802874
sidegun_muzzleflashnpc
assets/prefabs/npc/m2bradley/effects/sidegun_muzzleflash.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
18b30a2e24b6da9499bed573ffcc635e
Scene
AssetScene-props.other
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
2742
2582976302
sidewalk_yellow_brickprops
assets/content/props/sidewalk_yellow_brick/sidewalk_yellow_brick.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a5d58ea8bc9117045b25e9412c03ded1
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
18703
3805416927
siege_tower_prefabvehicles
assets/content/vehicles/siegeweapons/siegetower/models/siege_tower_prefab.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
1

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5bfcc9fffa71e3b4aae4e70cb29b535f
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
83669
1376020537
siege-tower-chain-door-close-endvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-chain-door-close-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a7967082536a94c63b73fd57945c64e9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4204
3541743955
siege-tower-chain-door-close-startvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-chain-door-close-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
30e10d5c42a5346a8a5dadba20627978
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6371
4207024957
siege-tower-chain-door-open-endvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-chain-door-open-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
797782eac05ef48c298558dde11dfd43
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2904
3356191913
siege-tower-chain-door-open-startvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-chain-door-open-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1a561ceb6a0349249ee1f0025da4662
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5915
2954800691
siege-tower-construction-finishvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-construction-finish.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2abb96bad59c14c97b65916a98c0dff4
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8799
1251155342
siege-tower-construction-repairvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-construction-repair.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
26f11749d498f468697b9dc17e4b5a8a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5180
340700562
siege-tower-deployvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-deploy.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1792984dabb76455583059639e5e70f9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7319
2994401350
siege-tower-door-close-endvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-door-close-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e738b84ad0ca64d108e8bb3a7e8a3fb2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3985
864700718
siege-tower-door-close-startvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-door-close-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b1b5b58f934c847b1841615e4548f0e0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1129
2663419082
siege-tower-door-open-endvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-door-open-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3e1100f1c907442579131fc7e8cf064a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2626
398419481
siege-tower-door-open-startvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siege-tower-door-open-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
36964e6a376454ce8889bd6d8bf6e2db
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10304
2731617008
siegeharnessvehicles
assets/content/vehicles/horse/model/siegeharness/siegeharness.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1a48e38d00913e44381b39ae134df932
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
177527
3831405761
siegetower_debris_effectvehicles
assets/content/vehicles/siegeweapons/siegetower/effects/siegetower_debris_effect.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
261b3981d6a8f0a4894913892ecfeae6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
943
4256476717
siegetower.constructable.entityvehicles
Listed in the entity index
assets/content/vehicles/siegeweapons/siegetower/siegetower.constructable.entity.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3a74d05dcfd7b5d45aeb7b0904e3d936
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
20126
2224520367
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗