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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

16,328 results

Rust prefab paths & IDs
PrefabPathPrefab ID
basichealingteafood
assets/prefabs/food/tea/basichealingtea.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ad56e7fc010f99844bd4bf325036813d
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
136646
2040627635
basichealthteafood
assets/prefabs/food/tea/basichealthtea.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0c4de1fd55cafaf4c9e8aeaeae5a59dd
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
35862
4266735895
basicoreteafood
assets/prefabs/food/tea/basicoretea.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
de439c9944d1c15408ebb2f7ce658949
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
236687
4214968690
basicscrapteafood
assets/prefabs/food/tea/basicscraptea.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f3622bac7e62ab2478908788d337454c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
126611
1004490783
basicwoodteafood
assets/prefabs/food/tea/basicwoodtea.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
49a74abeb9b957a40bb8ea356e87fe6f
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
137592
2486384440
basket.viewmodelmisc
assets/prefabs/misc/easter/easter basket/basket.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8a2f5376d0c70d84d85ae2a7af4b501c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
84434
1495986321
bass.iteminstruments
assets/prefabs/instruments/bass/bass.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4197e2fff18fa1a4899451fcf78cad71
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
843
3808590700
bass.viewmodelinstruments
assets/prefabs/instruments/bass/bass.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c9b96c419b85c6244bd1796fb6cc47f5
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
14551
3732483277
bass.weaponinstruments
Listed in the entity index
assets/prefabs/instruments/bass/bass.weapon.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7970d80abbe4ffc4da96f20927d658b8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4134
2465202152
bass.worldmodelinstruments
assets/prefabs/instruments/bass/bass.worldmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c6249f62735b3a9449b767db4399b4dd
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
11184
466586241
batchingworld
assets/bundled/prefabs/world/batching.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
73084502b382c4677bca3d38353319c3
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
32
2749259013
bath-tub-planter-deploymisc
assets/prefabs/misc/decor_dlc/bath tub planter/effects/bath-tub-planter-deploy.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2857c7259ff114d7f862f68c8b8dab5e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9844
348217777
bathroom_stall_aprops
assets/content/props/bathroom_stalls/bathroom_stall_a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
92b632a3951d8e04aa5ccfa405561dd7
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
9671
1472106968
bathroom_stall_bprops
assets/content/props/bathroom_stalls/bathroom_stall_b.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
508068bd06b67fc409544fb77cb0bc77
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
184875
490651362
bathroom_stall_cprops
assets/content/props/bathroom_stalls/bathroom_stall_c.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
40e1e04de40bb0a469d88c27dabcf8e0
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
8151
790368445
bathroom_stall_dprops
assets/content/props/bathroom_stalls/bathroom_stall_d.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d1a0dec7c79b5c943a280acddd908071
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
23149
2522905738
bathtub_aprops
assets/content/props/toilet_furniture/bathtub_a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c024690c87ce29c4690e36453677f47f
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
19091
3726467680
bathtub_planter_staticmisc
assets/prefabs/misc/decor_dlc/bath tub planter/bathtub_planter_static.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8314cac7eaae3bf4796d19166ba86a25
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
100705
3717194712
bathtub.planter.deployedmisc
Listed in the entity index
assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
771bf5dbe859c8e49a5d4803762e06af
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
229113
2846319393
bathtub.planter.itemmisc
assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
591ebd2345e5bea4fb68fa113f448fed
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1963
1336474983
bathtub.planter.respawning.staticmisc
Listed in the entity index
assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.respawning.static.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ce93943110cd9424bb5e2a8e25dd4867
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
229115
2264146188
battering ram arm damageeffectsvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram arm damageeffects.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
beb07145cb64f664f93ee546badc6d4e
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
175134
3384580683
battering ram damageeffectsvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram damageeffects.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
1

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
85e1c2b8c108daf47a7651f25e48d593
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
27200
2453421935
battering ram door dirtvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram door dirt.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
79f445eb42e59364ba53ac56f485a241
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
123386
1323991680
battering ram door sparksvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram door sparks.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
692bffe786396e94884b57065d8e72fd
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
72838
3399186564
battering ram exhaustvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram exhaust.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
1

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
219deaab44c9c2043bd6e8abce79a318
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
177190
2396846564
battering ram firevehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram fire.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
34b93d8faa1d4c741b8a055fbdd5e9b2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
56945
2865485876
battering ram lights onvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering ram lights on.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
1

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4797584202269fa4fb14657b6302b8ad
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
176595
379288490
battering-ram-construction-finishvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-construction-finish.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fa5d9e8d04ab84ac9a5f3570d87f2d27
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2497
3371776271
battering-ram-construction-repairvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-construction-repair.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b6bcdf11e83594e26bf665645c3b68e6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6754
1633290648
battering-ram-deployvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-deploy.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1759b742c124c4d9180ea04bbfcff445
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3269
2780763548
battering-ram-door-close-endvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-door-close-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1081c0596e4d74ef5a33f1b32ff7c547
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3076
605986401
battering-ram-door-close-startvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-door-close-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
65fe28d310efe47159b0426469d8a894
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3801
2736973456
battering-ram-door-open-endvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-door-open-end.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
acde75e53c61a4c6a9a5d734230d17ff
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9827
3524837315
battering-ram-door-open-startvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-door-open-start.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6139773bc6d55449c8b7b3bcb4156d69
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
271
3694579252
batteringram_debris_effectvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/batteringram_debris_effect.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4c4721fba73c31741a1e11830cd5a8f0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8234
4098277420
batteringram_hit_metalvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/batteringram_hit_metal.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0d58856b6329ced4686c409c80448d2f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
190753
3289446553
batteringram_hit_stonevehicles
assets/content/vehicles/siegeweapons/batteringram/effects/batteringram_hit_stone.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
97149413c6a5c0d45963de6e1303c3bf
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
27244
3299470300
batteringram_hit_woodvehicles
assets/content/vehicles/siegeweapons/batteringram/effects/batteringram_hit_wood.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bd6ef66f2a6b21f4a850e7d8084affd5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
27248
2518562632
batteringram.constructable.entityvehicles
Listed in the entity index
assets/content/vehicles/siegeweapons/batteringram/batteringram.constructable.entity.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5c92a2d4b2814b9429f339f1ae2a6a23
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
255979
1048042122
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗