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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
_basetrainwagon.entityvehicles
Listed in the entity index
assets/content/vehicles/trains/wagons/_basetrainwagon.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5310a926f9049a34e92007ef97a3032b
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3186
526417839
traincaboose.entityvehicles
Listed in the entity index
assets/content/vehicles/trains/caboose/traincaboose.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6a2271c6ab709f6499f6737305732e05
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1362
1965024162
trainwagona.entityvehicles
Listed in the entity index
assets/content/vehicles/trains/wagons/trainwagona.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b04124e051323b347943a1565114229f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
51588
2448805006
trainwagonb.entityvehicles
Listed in the entity index
assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9293979e4e839b3478cc47570519f5bf
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
51592
329987112
trainwagonc.entityvehicles
Listed in the entity index
assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9d217baae904f2547982f002c6befe34
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
51590
3004380666
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗