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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

10 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bow_hunting.entityweapons
Listed in the entity index
assets/prefabs/weapons/bow/bow_hunting.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1d6821bb3ad2bd54890fc63a2797c08e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8910
2836331625
bow_hunting.viewmodelweapons
assets/prefabs/weapons/bow/bow_hunting.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bdd9d6888006b5f46afdde3d5d383edd
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5002
3925011182
compound_bow.entityweapons
Listed in the entity index
assets/prefabs/weapons/compound bow/compound_bow.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e07058263198c4f4aacdb1dfe506008b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9533
1537401592
compound_bow.viewmodelweapons
assets/prefabs/weapons/compound bow/compound_bow.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dd2c73dcc9efbf14d9578963477395e7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
22826
283019162
crossbow_bowless.entityweapons
Listed in the entity index
assets/prefabs/weapons/crossbow/skins/bowless/crossbow_bowless.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fe10b81240fa3654f864244fca6f5116
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3227
777174364
crossbow_bowless.viewmodelweapons
assets/prefabs/weapons/crossbow/skins/bowless/crossbow_bowless.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
13

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ae304fff2e67b3c409edc15094009077
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7204
1837839807
crossbow.entityweapons
Listed in the entity index
assets/prefabs/weapons/crossbow/crossbow.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9750352db754a6044bbd7b0e206d24e1
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2116
2727391082
crossbow.viewmodelweapons
assets/prefabs/weapons/crossbow/crossbow.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bd1f23a045953b348b864ade347fd034
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2163
3816630288
legacybow.entityweapons
Listed in the entity index
assets/prefabs/weapons/legacy bow/legacybow.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8b3dd21cd6f9edb4c92e2102345b64a5
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10434
1400027705
legacybow.viewmodelweapons
assets/prefabs/weapons/legacy bow/legacybow.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
121c381ad5bc8df4391c161d80265047
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9311
2856994028
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗