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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
shutter.metal.embrasure.abuilding
Listed in the entity index
assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.a.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
73c8a40c2409d18419dbdff6f911e78c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5838
24789485
shutter.metal.embrasure.bbuilding
Listed in the entity index
assets/prefabs/building/wall.window.embrasure/shutter.metal.embrasure.b.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dd6162064624a4c4393781aabd5d3064
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6572
2780652337
wall.frame.shopfront_staticbuilding
Listed in the entity index
assets/content/building/parts/static/wall.frame.shopfront_static.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
00ba51b9da033f0438115a9ae94cfbce
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10066
870345784
wall.frame.shopfront.door_staticbuilding
Listed in the entity index
assets/content/building/parts/static/wall.frame.shopfront.door_static.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b80e3a58c7357db4984571369e86527a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5807
1591787277
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗