Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
13 results
| Prefab | Path | Prefab ID |
|---|---|---|
arcadeentitymisc | assets/prefabs/misc/chippy arcade/arcadeentity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1664526274 |
ballmisc | assets/prefabs/misc/chippy arcade/tennis/ball.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1002444243 |
bossorbbulletmisc | assets/prefabs/misc/chippy arcade/chippygame/bossorbbullet.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 615324951 |
chippyboss_1misc | assets/prefabs/misc/chippy arcade/chippygame/chippyboss_1.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1514529688 |
chippybulletprefabmisc | assets/prefabs/misc/chippy arcade/chippygame/chippybulletprefab.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1126659580 |
chippymainmisc | assets/prefabs/misc/chippy arcade/chippygame/chippymain.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2801389808 |
impactmisc | assets/prefabs/misc/chippy arcade/chippygame/impact.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3225220581 |
spritearcadeentitymisc | assets/prefabs/misc/chippy arcade/spritearcadeentity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4268073814 |
stairs_spiralbuilding core | assets/prefabs/building core/stairs.spiral/stairs_spiral.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2163508954 |
twitchrivals_black_300pxmodding | assets/bundled/prefabs/modding/events/twitch/logo/twitchrivals_black_300px.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3587544848 |
twitchrivals_purple_300pxmodding | assets/bundled/prefabs/modding/events/twitch/logo/twitchrivals_purple_300px.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2727267833 |
twitchrivals_white_300pxmodding | assets/bundled/prefabs/modding/events/twitch/logo/twitchrivals_white_300px.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2807973727 |
wck_logomodding | assets/bundled/prefabs/modding/events/charitablerust/wck_logo.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 270471765 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗