Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
fluidsplitterdeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/fluidsplitter/fluidsplitter.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1fc14568a2da21f47b1d3e51aa0447c0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
20721
2150367216
industrialsplitter.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/industrialsplitter/industrialsplitter.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b5490a26834ba6a449be259aed2cc2c3
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
20723
4142483135
splitterdeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/splitter/splitter.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f3c1d790b6b58df41b72a586607eeb6c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
20724
2864726542
splitterio
Listed in the entity index
assets/prefabs/io/electric/switches/splitter.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
67db28fb3cd4e3043931bcb3104c74de
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
15292
850739563
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗