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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
br_spheremodding
Listed in the entity index
assets/bundled/prefabs/modding/events/twitch/br_sphere.prefab
Metadata
Tag ID
20017
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bf883e6ca23cc664893560df5b0223f2
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5264
2637346832
br_sphere_greenmodding
Listed in the entity index
assets/bundled/prefabs/modding/events/twitch/br_sphere_green.prefab
Metadata
Tag ID
20017
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eb1e67e49f2dfd142bd7515026d6f2f0
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9008
3453089031
br_sphere_purplemodding
Listed in the entity index
assets/bundled/prefabs/modding/events/twitch/br_sphere_purple.prefab
Metadata
Tag ID
20017
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ea4fe06b52fbd74887744a5ac65aef4
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3431
1440656070
br_sphere_redmodding
Listed in the entity index
assets/bundled/prefabs/modding/events/twitch/br_sphere_red.prefab
Metadata
Tag ID
20017
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ffa64403c207381489ca0b8cc685dfbb
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2972
816064497
spherevisualization
Listed in the entity index
assets/prefabs/visualization/sphere.prefab
Metadata
Tag ID
20017
Layer ID
18
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4755e2088b11845ec9d05f8eb4b45c15
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1026
3211242734
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗