Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
9 results
| Prefab | Path | Prefab ID |
|---|---|---|
apartment_double_bedapartment | assets/prefabs/apartment/apartment_double_bed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3209269363 |
apartment_single_bedapartment | assets/prefabs/apartment/apartment_single_bed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 384534168 |
apartment.bed_floorapartment | assets/prefabs/apartment/apartment.bed_floor.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3242672000 |
beachtowel.deployedmisc | assets/prefabs/misc/summer_dlc/beach_towel/beachtowel.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3003382652 |
beachtowel.deployed.corpsemisc | assets/prefabs/misc/summer_dlc/beach_towel/beachtowel.deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2298267336 |
bed_deployeddeployable | assets/prefabs/deployable/bed/bed_deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3928883189 |
bed_deployed.corpsedeployable | assets/prefabs/deployable/bed/bed_deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1642908740 |
sleepingbag_leather_deployeddeployable | assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 159326486 |
sleepingbag.corpsedeployable | assets/prefabs/deployable/sleeping bag/sleepingbag.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 403186932 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗