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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

207 results

Rust prefab paths & IDs
PrefabPathPrefab ID
50cal_screenshakevehicles
assets/content/vehicles/boats/ptboat/effects/50cal_screenshake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e29c08aac7b896f479975baf848b5029
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5089
3775484246
50cal_screenshake_rearvehicles
assets/content/vehicles/boats/ptboat/effects/50cal_screenshake_rear.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1d0ada5069a66c4b8d06d7046d6d02e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4889
3273714283
attackdeployable
assets/prefabs/deployable/lantern/model/vm_lantern/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
51127f8e527d16c4b9f947529d10f929
Scene
AssetScene-props.other
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
521
2378432813
attackweapons
assets/prefabs/weapons/diverpickaxe/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cbbe335902ebb40b19c159ab76fe9cea
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7851
794510697
attackweapons
assets/prefabs/weapons/divertorch/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
272dcb11d5ba442088dfcc818d431c7a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5629
478105283
attackweapons
assets/prefabs/weapons/halloween/pitchfork/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5b41a814e44fe4475b49241ed0b601b3
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2676
2550363238
attackweapons
assets/prefabs/weapons/halloween/skull torch/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
75c142f1a93e2974f876effd0cf8eee2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1643
814937680
attackweapons
assets/prefabs/weapons/hammer/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
41942e0f4f4d7498993454f038838e8c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10490
3601157303
attackweapons
assets/prefabs/weapons/pickaxe/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d6964153f8677bb4db139c7803a57239
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7296
2549094934
attackweapons
assets/prefabs/weapons/salvaged_icepick/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3d136d7e10a0a4f2899a111fb386dfe5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8054
1875378630
attackweapons
assets/prefabs/weapons/stone pickaxe/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ec5921de5dc744b919efc7770f8a5381
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3661
793295800
attackweapons
assets/prefabs/weapons/stone spear/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
424e81ac380f4ae48b93a4edf4ce42d8
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
618
3766193590
attackweapons
assets/prefabs/weapons/torch/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
681da2533be3d419abf3fae48b328b88
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2704
2840174488
attackweapons
assets/prefabs/weapons/torch/skins/industrial_torch/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7fcf75c4e003e44b9bbeea0b2a882b0a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3754
3920200178
attackweapons
assets/prefabs/weapons/wooden spear/effects/attack.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fa6caf69b74a825489635e48c604bd53
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10312
2018230944
attack_litweapons
assets/prefabs/weapons/divertorch/effects/attack_lit.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0fb593a4c0dac413992dff72d4f2320a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6142
507576313
attack_litweapons
assets/prefabs/weapons/halloween/skull torch/effects/attack_lit.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ed71775bdff1b7442aa0342f403d25f9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3297
1390983679
attack_litweapons
assets/prefabs/weapons/torch/effects/attack_lit.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4095c5786bbd9408b9c1757cb31472c5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3141
3746626873
attack_shaketools
assets/prefabs/tools/lumberjack_tools/effects_metal/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
65b1106592f8c094bbad0615fd9665e3
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1406
324927562
attack_shaketools
assets/prefabs/tools/lumberjack_tools/effects_stone/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
08d61fa636896c64fb5c846bcc509054
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8029
3569073615
attack_shakeweapons
assets/prefabs/weapons/ak47u/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ae2782bc7796cac47bafc0fea1e49b3d
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3935
3957414513
attack_shakeweapons
assets/prefabs/weapons/bolt rifle/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
643afa43ce18b324485a1a69e7dfe3ed
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7266
3645513637
attack_shakeweapons
assets/prefabs/weapons/diverhatchet/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e5e56c1d51450504e9128f3d0a56aac9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6827
3630180773
attack_shakeweapons
assets/prefabs/weapons/doubleshotgun/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
08c5e571cee0c104481cdf2c679a6698
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6167
3842892217
attack_shakeweapons
assets/prefabs/weapons/eoka pistol/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1add42adbebf20f40913eeca619976d9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5433
2707281943
attack_shakeweapons
assets/prefabs/weapons/glockskin/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ffd0d6e97d3b94e2cae1168de434ef95
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6715
3397255082
attack_shakeweapons
assets/prefabs/weapons/halloween/sickle/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c8b8724832dee48a2bf11895f0d419fc
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8859
924547086
attack_shakeweapons
assets/prefabs/weapons/hatchet/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
02cf645c93d3a144a829f657633db013
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6874
1676912495
attack_shakeweapons
assets/prefabs/weapons/hmlmg/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
624379695fad03b4f9a3a3640c3901ce
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1346
2404214435
attack_shakeweapons
assets/prefabs/weapons/l96/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6c0d3df105c405448b93fed8e832aee5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5743
1333833444
attack_shakeweapons
assets/prefabs/weapons/lr300/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8336e5df777b0f646aef0a03ad7e4905
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8045
1713267568
attack_shakeweapons
assets/prefabs/weapons/lr300/skins/space/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3d72c8aecd7909243b43fc1879b1d19a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7215
912864618
attack_shakeweapons
assets/prefabs/weapons/m249/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a543623c7a331c847983811c19d79959
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9632
3900718751
attack_shakeweapons
assets/prefabs/weapons/m39 emr/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b4f9e3facfba74452b4db81646415a64
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7856
2227517660
attack_shakeweapons
assets/prefabs/weapons/m92/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1e50204812b230143864a070ec57a6a6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1783
2142282298
attack_shakeweapons
assets/prefabs/weapons/mp5/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f669f9ed6abcd5b46b768193cac7b9db
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6719
2669607058
attack_shakeweapons
assets/prefabs/weapons/nailgun/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
45968c482a71aa749bd00fc666906f03
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
457
2844952016
attack_shakeweapons
assets/prefabs/weapons/pipe shotgun/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
27404b6e7a033d7489bb2e82866f5918
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
532
1501107653
attack_shakeweapons
assets/prefabs/weapons/python/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c3459c4a9061e7b46a5c3b0d5f9724f0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9709
2005627981
attack_shakeweapons
assets/prefabs/weapons/revolver/effects/attack_shake.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8483d1c25719891479451bae6f0bf28d
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6377
271015658
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗