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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
gameui.hud.map.nexus.zonenamemarkerui
assets/content/ui/gameui/gameui.hud.map.nexus.zonenamemarker.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
aac6778b383fa6b4db5dbcf62449e235
Scene
AssetScene-bootstrap
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
52640
1423555909
label.largeplugins
assets/plugins/rust.ui/controls/label.large.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e8a587f4192af174786648cede524183
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
52957
2133885375
label.normalplugins
assets/plugins/rust.ui/controls/label.normal.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ba66e2f847c779248a2ef06e3b3066cf
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
19793
2698349351
label.smallplugins
assets/plugins/rust.ui/controls/label.small.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
86274c3ae899b1c4f8b7e8bce01cd9a5
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
11792
2574199535
timeruler.labelplugins
assets/plugins/rust.ui/controls/timeruler.label.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
82d5ea08ac249df42b5c2bd089ebe089
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
14403
1571345764
ui.dialog.search.itementrymisc
assets/prefabs/misc/marketplace/ui.dialog.search.itementry.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ee22cc2f93bc53244a7b3768e5de55da
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
21692
184573421
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗