Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
dartsgame.ui_scorerowdeployable
assets/prefabs/deployable/dartboard/ui/dartsgame.ui_scorerow.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1315bb9c2278654e84956541e2f755b
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
126718
1306766400
dartsgame.ui_timerrowdeployable
assets/prefabs/deployable/dartboard/ui/dartsgame.ui_timerrow.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
09451d91a26efa649bf78da3ae084613
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
126719
2088497654
gameui.hud.map.nexus.zonenamelabelui
assets/content/ui/gameui/gameui.hud.map.nexus.zonenamelabel.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ff932ce109098364bac927c53f4e24ba
Scene
AssetScene-bootstrap
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
70365
2253174195
label.flex.largeplugins
assets/plugins/rust.ui/controls/label.flex.large.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8eff17609946a704cb50797d80c4a24f
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
37871
3658405530
label.flex.normalplugins
assets/plugins/rust.ui/controls/label.flex.normal.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ead75120252c9444fa2a008c9c5ab7ff
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
19792
1425336089
label.flex.smallplugins
assets/plugins/rust.ui/controls/label.flex.small.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5c80665982e3a514a8d445145c93722c
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
13874
1190508079
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗