Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

849 results

Rust prefab paths & IDs
PrefabPathPrefab ID
workbench2.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a34ab16094e985b40847101505eb1962
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
25826
601265145
workbench3.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
511d13f7d6dbdbd4d82739b47964107f
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
21025
2764275075
xmas_baubles.worldmodelmisc
assets/prefabs/misc/xmas/xmasdecorations/xmas_baubles.worldmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
906e747cc6d5a6e498c6236c2a19d2b9
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
17671
1289610790
xmas_tree.deployedmisc
Listed in the entity index
assets/prefabs/misc/xmas/xmastree/xmas_tree.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8970f341eb5280c49a937d769d8dcd65
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
26489
1181698029
xmas.lightstring.deployedmisc
Listed in the entity index
assets/prefabs/misc/xmas/christmas_lights/xmas.lightstring.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7aea0cc614dfbe345bde0a5f57b33d1e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
24452
3484744962
xmas.lightstring.itemmisc
assets/prefabs/misc/xmas/christmas_lights/xmas.lightstring.item.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6babfa9ebe9a6bd4f8ce2f93244cec1e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6186
284936377
xorswitch.entitydeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/gates/xorswitch/xorswitch.entity.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
84111bdd9f10a5a419127b03c1f6388e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
22955
1074446568
xylophone.deployedinstruments
Listed in the entity index
assets/prefabs/instruments/xylophone/xylophone.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
528507da007d439409f9170ebd99bbd6
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
12533
3363531184
yellowperch.worldmodelfood
assets/prefabs/food/fish/yellowperch.worldmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
06a3b5b8a8b65de4383ac8bd0ff05c70
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6131
955852390
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗