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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bull.corpserust.ai
Listed in the entity index
assets/rust.ai/agents/bull/bull.corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e941f7f59bb167e4aa1c762991b5b295
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9982
2110106795
calf.corpserust.ai
Listed in the entity index
assets/rust.ai/agents/calf/calf.corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ea7f5b60f646818479ed0dce06137deb
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7755
2717327036
calfmale.corpserust.ai
Listed in the entity index
assets/rust.ai/agents/calf/calfmale.corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ce4d49ef345a09d44a3e15d0579efc1e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4388
3908118774
cow.corpserust.ai
Listed in the entity index
assets/rust.ai/agents/cow/cow.corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
45d80fcc80dd1404e8066d728d5f79e8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3998
178979119
lamb.corpserust.ai
Listed in the entity index
assets/rust.ai/agents/sheep/lamb.corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b6b7960cc9d7960489b2a171e554f741
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2501
1315217008
sheep.corpserust.ai
Listed in the entity index
assets/rust.ai/agents/sheep/sheep.corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cb6f2e093281ac84fb2075faa50afb95
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2158
86849409
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗