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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bullrust.ai
Listed in the entity index
assets/rust.ai/agents/bull/bull.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
966b32618bbaf574e938a860b6dc21ab
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
61555
2899085138
calfrust.ai
Listed in the entity index
assets/rust.ai/agents/calf/calf.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
459f62968771a574db0341fcdd1a3d7c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34493
1700627756
calfmalerust.ai
Listed in the entity index
assets/rust.ai/agents/calf/calfmale.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dcc7d261b001d864c9c0548918a69673
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34492
2086004806
cowrust.ai
Listed in the entity index
assets/rust.ai/agents/cow/cow.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c620168d4ee2b204981bf42f47ccd8e0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28578
1272743192
lambrust.ai
Listed in the entity index
assets/rust.ai/agents/sheep/lamb.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b19fe5fc4d968e848bc63d399b7254a0
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
87506
1002041950
sheeprust.ai
Listed in the entity index
assets/rust.ai/agents/sheep/sheep.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ed5cf07a253a9684ea1960baa8941434
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28574
3201203472
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗