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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

7 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bearrust.ai
Listed in the entity index
assets/rust.ai/agents/bear/bear.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
474e6c0bbf83ade469475e9638458536
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28582
1799741974
bear_tutorialrust.ai
Listed in the entity index
assets/rust.ai/agents/bear/bear_tutorial.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9d25d681c45a7ee4f8984db188856f83
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28580
3752179891
boarrust.ai
Listed in the entity index
assets/rust.ai/agents/boar/boar.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3b32aa4e0470c964e81710cf43fae89c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28571
502341109
chickenrust.ai
Listed in the entity index
assets/rust.ai/agents/chicken/chicken.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b5e4491ef69d0b34fbfd146fc42680ca
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28588
152398164
chicken.tutorialrust.ai
Listed in the entity index
assets/rust.ai/agents/chicken/chicken.tutorial.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8d0b90410ac21e148aa90b5eebe30189
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
157393
2830011179
polarbearrust.ai
Listed in the entity index
assets/rust.ai/agents/bear/polarbear.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d30224e941f892d468d938f9d1770c0a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28569
749308997
stagrust.ai
Listed in the entity index
assets/rust.ai/agents/stag/stag.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ddb72bbbf5e93b24fb91a61be7c2cdb6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
28585
1378621008
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗