Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
53 results
| Prefab | Path | Prefab ID |
|---|---|---|
car_chassis_3module.entityvehicles | assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4140947108 |
car_chassis_4module.entityvehicles | assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1682477379 |
catapult.entityvehicles | assets/content/vehicles/siegeweapons/catapult/catapult.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 501721275 |
motorbikevehicles | assets/content/vehicles/bikes/motorbike.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 248647596 |
motorbike_sidecarvehicles | assets/content/vehicles/bikes/motorbike_sidecar.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 573812 |
pedalbikevehicles | assets/content/vehicles/bikes/pedalbike.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 226383098 |
pedaltrikevehicles | assets/content/vehicles/bikes/pedaltrike.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 383359455 |
ridablehorsevehicles | assets/content/vehicles/horse/ridablehorse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 497279334 |
siegetower.entityvehicles | assets/content/vehicles/siegeweapons/siegetower/siegetower.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1257246728 |
snowmobilevehicles | assets/content/vehicles/snowmobiles/snowmobile.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4272265309 |
tomahasnowmobilevehicles | assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2342748680 |
tumblingboulder.entitymodding | assets/bundled/prefabs/modding/tumblingphysicsobjects/tumblingboulder.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 995822742 |
tumblingchassis.entitymodding | assets/bundled/prefabs/modding/tumblingphysicsobjects/tumblingchassis.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4009911629 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗