Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
crudeoutputdeployable
Listed in the entity index
assets/prefabs/deployable/oil jack/crudeoutput.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c8379f43744a9c5418df1e203cd20666
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9739
70163214
fuelstoragedeployable
Listed in the entity index
assets/prefabs/deployable/oil jack/fuelstorage.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5f362f419226693429afc59dbb534890
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9442
4260630588
fuelstoragedeployable
Listed in the entity index
assets/prefabs/deployable/quarry/fuelstorage.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e4cfa665475bf154c9009b48619d151c
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10322
362963830
hopperoutputdeployable
Listed in the entity index
assets/prefabs/deployable/quarry/hopperoutput.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
436f06dc563659b42a0817e3c242b9f5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2720
875142383
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗