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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

1,568 results

Rust prefab paths & IDs
PrefabPathPrefab ID
wooden_walkway_surface_300x600structures
assets/content/structures/wooden_walkway/wooden_walkway_surface_300x600.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
73ee893395f70a64b8506f3cc8c872bb
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
12101
4220103389
wooden_walkway_surface_300x900structures
assets/content/structures/wooden_walkway/wooden_walkway_surface_300x900.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
83c88ce889bc56a46b28116d1040a76f
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
18538
566615820
wooden_walkway_surface_600x600structures
assets/content/structures/wooden_walkway/wooden_walkway_surface_600x600.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
713a549568e29f34c9c4ece5734b74c7
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
21016
2467065023
wooden_walkway_surface_900x900structures
assets/content/structures/wooden_walkway/wooden_walkway_surface_900x900.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3cb7fdddf8bf5614fb3f9992aee07961
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
19976
1100796525
workbench.upgrade.accelerated.visualdeployable
assets/prefabs/deployable/workbench upgrades/visuals/workbench.upgrade.accelerated.visual.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a913c2a3ffd269e4085f2b7530e5d7cf
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
181580
1400174828
workbench.upgrade.range.visualdeployable
assets/prefabs/deployable/workbench upgrades/visuals/workbench.upgrade.range.visual.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ca627793cf2f68d419b8845a17fe8048
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
142175
3333167816
xmas_baubels_treesetmisc
assets/prefabs/misc/xmas/xmasdecorations/xmas_baubels_treeset.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e51dadfce4e65b14883cec62f1bb9dad
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
8670
2900894891
xmas_tree_a.deployedmisc
Listed in the entity index
assets/prefabs/misc/xmas/xmastree/xmas_tree_a.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
91c68b6552529e24bb0a0f40bb3149bb
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23747
3520045458
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗