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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

84 results

Rust prefab paths & IDs
PrefabPathPrefab ID
sunkenknife.projectileweapons
assets/prefabs/weapons/knife/skins/sunkenknife/sunkenknife.projectile.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ab72ec9a102329748ac60279d1349747
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7298
465698672
trapbulletdeployable
assets/prefabs/deployable/single shot trap/trapbullet.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4996f1476a427f644b7d2f3d0844eb95
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7544
2237911942
vampirestake.projectileweapons
assets/prefabs/weapons/halloween/vampirestake/vampirestake.projectile.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
23f1b0905ca49cf418464645335c654a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6155
950430757
wooden_spear.projectileweapons
assets/prefabs/weapons/wooden spear/wooden_spear.projectile.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2b44a5352e8426a429f564b87e7d6334
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4613
3022308042
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗