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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

10 results

Rust prefab paths & IDs
PrefabPathPrefab ID
explosive.satchel.deployed.predictedweapons
assets/prefabs/weapons/satchelcharge/explosive.satchel.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
088b6dc1fbe5f5c408f34d18671d6546
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
237165
636364172
explosive.timed.deployed.predictedtools
assets/prefabs/tools/c4/explosive.timed.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
59d7adc02279f2b4a9ac3a83548b6730
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
172041
1934647228
flare.deployed.predictedtools
assets/prefabs/tools/flareold/flare.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8ffd3f6521411464c8e3fc36557e6ede
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
143900
3264388608
grenade.beancan.deployed.predictedweapons
assets/prefabs/weapons/beancan grenade/grenade.beancan.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d908eba430d614a4f947cc3e87278374
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
201774
3006024370
grenade.bee.deployed.predictedweapons
assets/prefabs/weapons/bee grenade/grenade.bee.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
467de4c7dfbd00b4a88c4c250b502f6e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
161760
1029194370
grenade.f1.deployed.predictedweapons
assets/prefabs/weapons/f1 grenade/grenade.f1.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
107336b38e888aa4f916e820d0905098
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
247640
4132084100
grenade.flashbang.deployed.predictedweapons
assets/prefabs/weapons/flashbang/grenade.flashbang.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d6f2e6055d0418846af2cfd4f8e1b9ed
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
193191
1135330048
grenade.molotov.deployed.predictedweapons
assets/prefabs/weapons/molotov cocktail/grenade.molotov.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e1244fd16267484428ecb51f2a54bb80
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
239670
2199596401
grenade.smoke.deployed.predictedtools
assets/prefabs/tools/smoke grenade/grenade.smoke.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5eeb05aaa841c4048b510993345f1c91
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
86501
2753945164
grenade.supplysignal.deployed.predictedtools
assets/prefabs/tools/supply signal/grenade.supplysignal.deployed.predicted.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0202c8be75c20944c8da53fc00fc8f6f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
228048
1885042105
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗