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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bathtub.planter.respawning.staticmisc
Listed in the entity index
assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.respawning.static.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ce93943110cd9424bb5e2a8e25dd4867
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
229115
2264146188
minecart.planter.respawning.staticmisc
Listed in the entity index
assets/prefabs/misc/decor_dlc/minecart planter/minecart.planter.respawning.static.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c4c70df8f653d9947a1bf876d34bdb6d
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
129018
3790665304
planter.small.respawning.staticmisc
Listed in the entity index
assets/prefabs/misc/respawningplanters/planter.small.respawning.static.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ffdfe0c8b995bf49998d7bc3545be86
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
12804
4258681299
railroadplanter.respawning.staticmisc
Listed in the entity index
assets/prefabs/misc/decor_dlc/rail road planter/railroadplanter.respawning.static.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
855b608c825fb0641b7f7c63b161b01d
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
166141
758859662
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗