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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
ui.dialog.assigntofriendui
assets/bundled/prefabs/ui/dialogs/ui.dialog.assigntofriend.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a9d60d9f85c26d04dbe80133e1d964ce
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
1754
1328717003
ui.dialog.authorizefriendui
assets/bundled/prefabs/ui/dialogs/ui.dialog.authorizefriend.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9802a086509a5ea4a8a37e267b9abd25
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
63313
2006982023
ui.dialog.pickteaminviteui
assets/bundled/prefabs/ui/dialogs/ui.dialog.pickteaminvite.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
71a34d747d2b11d46ba119de12ecf980
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
66838
2156574445
ui.dialog.pickwantedtargetui
assets/bundled/prefabs/ui/dialogs/ui.dialog.pickwantedtarget.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d95b1f1ca7bb6a24680cae88276e0e13
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
236755
1182420435
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗