Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
13 results
| Prefab | Path | Prefab ID |
|---|---|---|
cascade_smokeprops | assets/content/props/fog machine/effects/cascade_smoke.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2250649157 |
creationgibmovementsmokebuilding core | assets/prefabs/building core/creation/creationgibmovementsmoke.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 382829059 |
dusttrailvehicles | assets/content/vehicles/horse/effects/dusttrail.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3958583293 |
emissionprops | assets/content/props/fog machine/effects/emission.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 631495220 |
magnetdustvehicles | assets/content/vehicles/crane_magnet/effects/magnetdust.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3389695469 |
pfx_ground_flame_v2effects | assets/content/effects/fire/pfx_ground_flame_v2.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1748457503 |
pfx_ground_flame_v2_smalleffects | assets/content/effects/fire/pfx_ground_flame_v2_small.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2001524852 |
pfx_omni_ground_flameweapons | assets/prefabs/weapons/molotov cocktail/effects/pfx_omni_ground_flame.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2451035599 |
refractvehicles | assets/content/vehicles/crane_magnet/effects/refract.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3906840664 |
smokegrenadetools | assets/prefabs/tools/smoke grenade/effects/smokegrenade.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2143839482 |
smokegrenade_smalltools | assets/prefabs/tools/smoke grenade/effects/smokegrenade_small.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 430600702 |
smokegrenadev2tools | assets/prefabs/tools/smoke grenade/effects/smokegrenadev2.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1519375558 |
trainbarricadegibeffectprops | assets/content/props/train_tunnels/trainbarricadegibeffect.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 523799069 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗