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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
frankensteinpet_corpserust.ai
Listed in the entity index
assets/rust.ai/agents/npcplayer/pet/frankensteinpet_corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
107725a1fa746ed42bbc9b3930d22054
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2064
3842948583
gingerbread_corpse_femalenpc
Listed in the entity index
assets/prefabs/npc/gingerbread/gingerbread_corpse_female.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
edf00377b8917fd47a5fa6537c57b0d5
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1000
3250554959
gingerbread_corpse_malenpc
Listed in the entity index
assets/prefabs/npc/gingerbread/gingerbread_corpse_male.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ba82dafebe28efe4e87cc31abc16389a
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10528
3865171876
murderer_corpsenpc
Listed in the entity index
assets/prefabs/npc/murderer/murderer_corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6ac2896bb7b133f4f93e970500b92297
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7615
2400390439
scientist_corpsenpc
Listed in the entity index
assets/prefabs/npc/scientist/scientist_corpse.prefab
Metadata
Tag ID
20009
Layer ID
9
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c03e2020aff7df84386eb071fa775e20
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1850
1236143239
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗