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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
missionprovider_bandit_bnpc
Listed in the entity index
assets/prefabs/npc/bandit/missionproviders/missionprovider_bandit_b.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0a6751a7abce67f46803c37554a5cea7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
31383
322083179
missionprovider_fishing_anpc
Listed in the entity index
assets/prefabs/npc/bandit/missionproviders/missionprovider_fishing_a.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cda7dd95433eaa14986be4bba3fb4f7b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
31378
350957926
missionprovider_outpost_bnpc
Listed in the entity index
assets/prefabs/npc/bandit/missionproviders/missionprovider_outpost_b.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6543ed7042c5b1a4ca3538383351683c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
31377
1091655158
missionprovider_stables_anpc
Listed in the entity index
assets/prefabs/npc/bandit/missionproviders/missionprovider_stables_a.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
aa6a226eac785ab42b721791750ac795
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
31382
930153435
missionprovider_testnpc
Listed in the entity index
assets/prefabs/npc/bandit/shopkeepers/missionprovider_test.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dfd55aa0438200d4bb11a4d8670f3fe4
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
31375
4115840942
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗