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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

11 results

Rust prefab paths & IDs
PrefabPathPrefab ID
canyon_1autospawn
assets/bundled/prefabs/autospawn/canyon/canyon_1.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
049ecabf3bdaa465e85006cf83ea6bf0
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
1423
1474768327
canyon_2autospawn
assets/bundled/prefabs/autospawn/canyon/canyon_2.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0204a4e5d7ed2420eb5ad813ab95a7b9
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
317
3594420605
canyon_3autospawn
assets/bundled/prefabs/autospawn/canyon/canyon_3.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
43361419d8f7647fda2b44512c328d4e
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
689
98396018
canyon_4autospawn
assets/bundled/prefabs/autospawn/canyon/canyon_4.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c78bd78bc6d3e4edf9426554d0c349da
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
1269
593331354
canyon_5autospawn
assets/bundled/prefabs/autospawn/canyon/canyon_5.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5413b96922787429eaff2eb1c3172807
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
545
3467658707
canyon_6autospawn
assets/bundled/prefabs/autospawn/canyon/canyon_6.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0e82ff68d592c4a36ab7aa73614854f7
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
1469
3191505458
mountain_1autospawn
assets/bundled/prefabs/autospawn/mountain/mountain_1.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e298e224367dd44ec8de74adf86d8b33
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
1022
2440119897
mountain_2autospawn
assets/bundled/prefabs/autospawn/mountain/mountain_2.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
83131ae5296034ee78d8269e2b4df65c
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
787
1986939603
mountain_3autospawn
assets/bundled/prefabs/autospawn/mountain/mountain_3.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c3727bf1c06964298a315efa3a4ff8c8
Scene
AssetScene-monument.23
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.23
GameObject PathID
580
793299238
mountain_4autospawn
assets/bundled/prefabs/autospawn/mountain/mountain_4.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b7f2a30d105e04bff9af20de21facd5b
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
98
1089892705
mountain_5autospawn
assets/bundled/prefabs/autospawn/mountain/mountain_5.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
123d1d091890c4947bdc4d7f167f7d17
Scene
AssetScene-monument.23
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.23
GameObject PathID
206
3633843436
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗