Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
11 results
| Prefab | Path | Prefab ID |
|---|---|---|
canyon_1autospawn | assets/bundled/prefabs/autospawn/canyon/canyon_1.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1474768327 |
canyon_2autospawn | assets/bundled/prefabs/autospawn/canyon/canyon_2.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3594420605 |
canyon_3autospawn | assets/bundled/prefabs/autospawn/canyon/canyon_3.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 98396018 |
canyon_4autospawn | assets/bundled/prefabs/autospawn/canyon/canyon_4.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 593331354 |
canyon_5autospawn | assets/bundled/prefabs/autospawn/canyon/canyon_5.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3467658707 |
canyon_6autospawn | assets/bundled/prefabs/autospawn/canyon/canyon_6.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3191505458 |
mountain_1autospawn | assets/bundled/prefabs/autospawn/mountain/mountain_1.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2440119897 |
mountain_2autospawn | assets/bundled/prefabs/autospawn/mountain/mountain_2.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1986939603 |
mountain_3autospawn | assets/bundled/prefabs/autospawn/mountain/mountain_3.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 793299238 |
mountain_4autospawn | assets/bundled/prefabs/autospawn/mountain/mountain_4.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1089892705 |
mountain_5autospawn | assets/bundled/prefabs/autospawn/mountain/mountain_5.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3633843436 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗