Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
8 results
| Prefab | Path | Prefab ID |
|---|---|---|
glock.viewmodelweapons | assets/prefabs/weapons/glockskin/glock.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3690900202 |
lr300_space.viewmodelweapons | assets/prefabs/weapons/lr300/skins/space/lr300_space.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3500145958 |
m16a2.viewmodelweapons | assets/prefabs/weapons/m16a2/m16a2.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2155096078 |
m92.viewmodelweapons | assets/prefabs/weapons/m92/m92.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4218283811 |
pistol_semiauto.a.m15.viewmodelweapons | assets/prefabs/weapons/semi auto pistol/skins/pistol_a_m15/pistol_semiauto.a.m15.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1725010188 |
pistol_semiauto.viewmodelweapons | assets/prefabs/weapons/semi auto pistol/pistol_semiauto.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2004292685 |
sks.viewmodelweapons | assets/prefabs/weapons/sks/sks.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1853644728 |
t1_smg.viewmodelweapons | assets/prefabs/weapons/t1 smg/t1_smg.viewmodel.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2120924750 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗