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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
fuel_storage_scraphelivehicles
Listed in the entity index
assets/content/vehicles/scrap heli carrier/subents/fuel_storage_scrapheli.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
854bb7e03257e1c47a8a14f28d12a043
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
133226
2664694037
mlrs_rocket_storagevehicles
Listed in the entity index
assets/content/vehicles/mlrs/subents/mlrs_rocket_storage.prefab
Metadata
Tag ID
0
Layer ID
13
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6a6b951036bd9694a88f306e40c06653
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4254
1219574627
satellitecontrolcomputer_storage.entitysatellitecrash
Listed in the entity index
assets/prefabs/satellitecrash/controlcomputer/satellitecontrolcomputer_storage.entity.prefab
Metadata
Tag ID
0
Layer ID
13
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
62ddb9ebd726e4348a9288e3a5c15326
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2249
3673999874
shopkeeper_vm_rentableshopdeployable
Listed in the entity index
assets/prefabs/deployable/vendingmachine/npcvendingmachines/shopkeeper_vm_rentableshop.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
db30396521e161d41870d823ef859d1d
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
20105
1084429088
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗