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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bradley_cratenpc
Listed in the entity index
assets/prefabs/npc/m2bradley/bradley_crate.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e2b514f690db82c4d99f3cd954c3ffd7
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7662
1737870479
heli_cratenpc
Listed in the entity index
assets/prefabs/npc/patrol helicopter/heli_crate.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c175b252164d05d42ade2fb672b97331
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1995
1314849795
satellite_crate_1.entitysatellitecrash
Listed in the entity index
assets/prefabs/satellitecrash/crates/satellite_crate_1.entity.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
776a1223be7006141aa45dda7a62291a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3509
3827148288
satellite_crate_2.entitysatellitecrash
Listed in the entity index
assets/prefabs/satellitecrash/crates/satellite_crate_2.entity.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7169d11cd38ec1e4fa333e7f27e82b4a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
137264
1629625041
satellite_crate_3.entitysatellitecrash
Listed in the entity index
assets/prefabs/satellitecrash/crates/satellite_crate_3.entity.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
670e89946fdb53c488505aefd56323b8
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
137265
3217579596
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗