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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
hitchtrough.waterstoragedeployable
Listed in the entity index
assets/prefabs/deployable/hitch & trough/hitchtrough.waterstorage.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
aa84fd6bcd7a4413bcd243896bddb178
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
74701
2081181732
poweredwaterpurifier.storagedeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/poweredwaterpurifier/poweredwaterpurifier.storage.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ac64d401337608440aaa0ca7e38f6ef6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8689
795179107
waterbarreldeployable
Listed in the entity index
assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab
Metadata
Tag ID
20010
Layer ID
8
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6cc635218a41e19468851a467b1c33ab
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9473
3746060889
waterbarrel.staticdeployable
Listed in the entity index
assets/prefabs/deployable/liquidbarrel/waterbarrel.static.prefab
Metadata
Tag ID
20010
Layer ID
8
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
52ea3a9ac8cb628488009a38a8ad51bd
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10058
1486794265
waterstoragedeployable
Listed in the entity index
assets/prefabs/deployable/waterpurifier/waterstorage.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ec862a61f82ebbb429770e71071f91c4
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7341
1488612322
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗