Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
10 results
| Prefab | Path | Prefab ID |
|---|---|---|
ak47u_diver.itemweapons | assets/prefabs/weapons/ak47u/diver/ak47u_diver.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1899411655 |
ak47u_jungle.itemweapons | assets/prefabs/weapons/ak47u/jungle skin/ak47u_jungle.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3178286140 |
ak47u_med.itemweapons | assets/prefabs/weapons/ak47u/medieval skin/ak47u_med.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 897844360 |
ak47u.glass.blue.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.blue.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 35120222 |
ak47u.glass.green.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.green.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2138714559 |
ak47u.glass.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2311647692 |
ak47u.glass.pink.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.pink.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3759461190 |
ak47u.glass.red.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.red.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2888119246 |
ak47u.itemweapons | assets/prefabs/weapons/ak47u/ak47u.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3719681557 |
m39.itemweapons | assets/prefabs/weapons/m39 emr/m39.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 950244464 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗