Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
94 results
| Prefab | Path | Prefab ID |
|---|---|---|
red_berry.itemplants | assets/prefabs/plants/berrry/red/red_berry.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3977081169 |
rose.itemplants | assets/prefabs/plants/rose/rose.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4274777834 |
salmon.itemfood | assets/prefabs/food/fish/salmon.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1162132603 |
sardine.itemfood | assets/prefabs/food/fish/sardine.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 89279677 |
skimmedmilk.itemfood | assets/prefabs/food/milk/skimmedmilk.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2423097318 |
smallshark.itemfood | assets/prefabs/food/fish/smallshark.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2498946301 |
smalltrout.itemfood | assets/prefabs/food/fish/smalltrout.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1637122849 |
spoiled_produce.itemfood | assets/prefabs/food/spoiled produce/spoiled_produce.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4087495954 |
sunflower.itemplants | assets/prefabs/plants/sunflower/sunflower.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3699422214 |
wheat.itemplants | assets/prefabs/plants/wheat/wheat.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1998028589 |
white_berry.itemplants | assets/prefabs/plants/berrry/white/white_berry.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 762122681 |
worm.itemfood | assets/prefabs/food/bugs/worm.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3947796158 |
yellow_berry.itemplants | assets/prefabs/plants/berrry/yellow/yellow_berry.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2966658647 |
yellowperch.itemfood | assets/prefabs/food/fish/yellowperch.item.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 191593755 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗