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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

8 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bass.viewmodelinstruments
assets/prefabs/instruments/bass/bass.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c9b96c419b85c6244bd1796fb6cc47f5
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
14551
3732483277
cowbell.viewmodelinstruments
assets/prefabs/instruments/cowbell/cowbell.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1a70680d84340da4387ba1b053ea45fa
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
50147
2419272002
flute.viewmodelinstruments
assets/prefabs/instruments/flute/flute.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b38c4dc0d44e57b44bdf24b786f4e6f8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
193389
655617822
guitar.viewmodelinstruments
assets/prefabs/instruments/guitar/guitar.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ac250f4898576034eaeb55180be11d5c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
14725
3578005381
jerrycanguitar.viewmodelinstruments
assets/prefabs/instruments/jerrycanguitar/jerrycanguitar.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ff03c9d7feb01e64f80c1a5e6491af6c
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
14376
2474318648
tambourine.viewmodelinstruments
assets/prefabs/instruments/tambourine/tambourine.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1f9231ce6ef12d40b690fd46549657b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
71035
3919993556
trumpet.viewmodelinstruments
assets/prefabs/instruments/trumpet/trumpet.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
31edd088ef5c16942ae7a4d58170dfff
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
199124
2181308747
tuba.viewmodelinstruments
assets/prefabs/instruments/tuba/tuba.viewmodel.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6a76f464dda714343a307f8c9e9d8ecf
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
106320
344338973
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗