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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
cctvremotecameracctvrenderer
assets/prefabs/cctvrenderer/cctvremotecamera.prefab
Metadata
Tag ID
5
Layer ID
0
Active in asset
No
Attached components
16

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8f2df48943cea144e95ebf49c5087d0b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
63568
3856661622
guncamvehicles
assets/content/vehicles/attackhelicopter/guncam.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1a6b9f5ca7ec3d47b4a85e409654929
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
109285
1382548285
main cameraengine
assets/prefabs/engine/main camera.prefab
Metadata
Tag ID
5
Layer ID
0
Active in asset
No
Attached components
42

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
de3045a84ba8944ea9fdc51b77e751a5
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
363
1836815794
screenshot cameraengine
assets/prefabs/engine/screenshot camera.prefab
Metadata
Tag ID
5
Layer ID
0
Active in asset
No
Attached components
42

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e66b8066eff64f44dafa1689cf5c7d46
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
174001
3225449555
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗