Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
8 results
| Prefab | Path | Prefab ID |
|---|---|---|
ballista.constructable.entityvehicles | assets/content/vehicles/siegeweapons/ballista/ballista.constructable.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4030027921 |
barricade.cover.wooddeployable | assets/prefabs/deployable/barricades/barricade.cover.wood.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1581233281 |
barricade.cover.wood_doubledeployable | assets/prefabs/deployable/barricades/barricade.cover.wood_double.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2982625522 |
batteringram.constructable.entityvehicles | assets/content/vehicles/siegeweapons/batteringram/batteringram.constructable.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1048042122 |
catapult.constructable.entityvehicles | assets/content/vehicles/siegeweapons/catapult/catapult.constructable.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 77628327 |
siegetower.constructable.entityvehicles | assets/content/vehicles/siegeweapons/siegetower/siegetower.constructable.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2224520367 |
trainbarricadeprops | assets/content/props/train_tunnels/trainbarricade.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1221760186 |
trainbarricadeheavyprops | assets/content/props/train_tunnels/trainbarricadeheavy.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1363243026 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗