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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

46 results

Rust prefab paths & IDs
PrefabPathPrefab ID
rocket_smokeammo
Listed in the entity index
assets/prefabs/ammo/rocket/rocket_smoke.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6811609b4b2810c449f17ddd8b55ed27
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8507
1790390506
sam_ammonpc
Listed in the entity index
assets/prefabs/npc/sam_site_turret/sam_ammo.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fc39e401c83703b44aec4440e2c1990a
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
16200
3414321847
scientist2.grenade.f1.deployedrust.ai
Listed in the entity index
assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.f1.deployed.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f5dfb57e0a8fa7d4f903a78e44c7205a
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
341
3292751488
scientist2.grenade.smoke.deployedrust.ai
Listed in the entity index
assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.grenade.smoke.deployed.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
52407543cd50e81429b454cca243eea7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6705
1013743524
torpedostraightammo
Listed in the entity index
assets/prefabs/ammo/torpedo/torpedostraight.prefab
Metadata
Tag ID
0
Layer ID
20
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5c932ffdd695fba42ac8538cb12267c2
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5793
110435217
waterballweapons
Listed in the entity index
assets/prefabs/weapons/waterbucket/waterball.prefab
Metadata
Tag ID
0
Layer ID
9
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eb04d45286231b44c9d3977ffae48d80
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10706
556797242
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗