Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
8 results
| Prefab | Path | Prefab ID |
|---|---|---|
firecrackers.entitymisc | assets/prefabs/misc/chinesenewyear/throwablefirecrackers/firecrackers.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 628064879 |
flare.weapontools | assets/prefabs/tools/flareold/flare.weapon.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2661658442 |
grenade.beancan.entityweapons | assets/prefabs/weapons/beancan grenade/grenade.beancan.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3654150932 |
grenade.bee.entityweapons | assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3444797639 |
grenade.f1.entityweapons | assets/prefabs/weapons/f1 grenade/grenade.f1.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 45697420 |
grenade.flashbang.entityweapons | assets/prefabs/weapons/flashbang/grenade.flashbang.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 758326244 |
smoke_grenade.weapontools | assets/prefabs/tools/smoke grenade/smoke_grenade.weapon.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3642747736 |
supplysignal.weapontools | assets/prefabs/tools/supply signal/supplysignal.weapon.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 775476535 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗