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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

4 results

Rust prefab paths & IDs
PrefabPathPrefab ID
gates.external.high.adobebuilding
Listed in the entity index
assets/prefabs/building/gates.external.high.adobe/gates.external.high.adobe.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
db55d5ad6e5c776438bc9c248a666e46
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10333
1587209110
gates.external.high.legacybuilding
Listed in the entity index
assets/prefabs/building/gates.external.high.legacy/gates.external.high.legacy.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d85f56118d7764941a86c9448cd58cc5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5759
907778990
gates.external.high.stonebuilding
Listed in the entity index
assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f7dfec340d1f1a443828d127476a52dc
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4101
4211374971
gates.external.high.woodbuilding
Listed in the entity index
assets/prefabs/building/gates.external.high/gates.external.high.wood/gates.external.high.wood.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
43252c9f8c1724c4bb21a16623546752
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5904
95147612
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗