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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

3 results

Rust prefab paths & IDs
PrefabPathPrefab ID
foliage.procmap.v3world
assets/prefabs/world/foliage.procmap.v3.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
143

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ecc0c7bccad83c64a841881c9b5f3fd4
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
4411
3951159325
foliage.tropical.v3world
assets/prefabs/world/foliage.tropical.v3.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
32

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e630b0c7806dfce41b6dc1f416da4b07
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
13194
1866696654
foliage.v3world
assets/prefabs/world/foliage.v3.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
90

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
320cc61f8cd1bb24da20afd87076f7ec
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
3995
2832326471
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗