Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
lightupframe.largemisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/lightupframe.large.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d166f95456ecea649b897a50e598c462
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34951
3297576892
lightupframe.mediummisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/lightupframe.medium.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ecec856c74aadb4e99964876ec1a415
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34828
2703989313
lightupframe.smallmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/lightupframe.small.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f9eb5223d44e86e4ebf6fcb612e5333b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7156
3602290925
lightupframe.standingmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/lightupframe.standing.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b980f8b81caea7a4282df0148fa3d994
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3492
2296327774
lightupframe.xlmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/lightupframe.xl.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e35db3cdd21cb7b4ca0ce1f7810182ac
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34811
879893360
lightupframe.xxlmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/lightupframe.xxl.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6b8935b18106ee348aecf92357fcbc87
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34919
2127235542
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗