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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

7 results

Rust prefab paths & IDs
PrefabPathPrefab ID
fireworkshellbluedeployable
assets/prefabs/deployable/fireworks/fireworkshellblue.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
83d7fa33e0846864590e720af8411379
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
49124
2473203699
fireworkshellchampagnedeployable
assets/prefabs/deployable/fireworks/fireworkshellchampagne.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8c8b0bef8c8ff8f45add9507f0b1a8a3
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
157931
3489081292
fireworkshellgreendeployable
assets/prefabs/deployable/fireworks/fireworkshellgreen.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9ff0a5d4ee5165c4e968b5255c65debb
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
158934
2055769419
fireworkshellorangedeployable
assets/prefabs/deployable/fireworks/fireworkshellorange.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dc35f39ae14d9ad4487aaa44ab42cb56
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
157928
667736102
fireworkshellreddeployable
assets/prefabs/deployable/fireworks/fireworkshellred.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8013497523368154599bb19be18e129a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
157930
2596853704
fireworkshellvioletdeployable
assets/prefabs/deployable/fireworks/fireworkshellviolet.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b45b8ae228df391499fe8774392b04cd
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
157929
768727904
fireworkshellwhitedeployable
assets/prefabs/deployable/fireworks/fireworkshellwhite.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
dc6ecad079e849808d086100941591e5
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
49123
851462128
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗